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Text File  |  2002-08-12  |  398b  |  10 lines

  1. NOTES
  2.  
  3. * Underwater map is scaled down to 4 x 3 aspect ratio during in-game rendering, to match the ingame, you'll want to squish it.  Rest were authored properly, so no squishing.
  4.  
  5. * Colors ingame are slightly diferent than these, the ingame colors are affected by our custom 'shadow' renderer, you'll want to 
  6. eyeball your print against the game, not these files
  7.  
  8. Have fun...
  9.  
  10. ---- Brian